Some of the granularity in placing tracks is challenging on a touch screen. However, I soon became adept at anticipating how the game would place the tracks, minimizing the number of restarts. Move your finger slightly wrong, and you'll have to restart the process. ![]() While the controls are straightforward, they're unforgiving. I had great trouble initially when performing the most basic of actions, adding tracks. The aforementioned UI is cleverly designed, but it'll take a few games before you manage your railroad empire effectively. While veterans of the tycoon game will be familiar with its mechanics, adjusting yourself to mobile will still take some practice. Feral's port treads a fine line between providing necessary information and avoiding clutter, and the result is near perfect. For those unfamiliar with Railroads, it's a game that requires a lot of multitasking, which could quickly become unmanageable on a small screen. Even while bidding on technology, building railroads, and checking profits simultaneously, I wasn't overwhelmed by the information on the screen. It's worth noting that clutter is still present on phones, but it isn't a significant issue. Were it not for the dated graphics, it would be hard to tell this was a 2006 game. I would love to see a remastered PC version that uses these changes, as they're an upgrade in nearly every way over the classic UI. What were previously text headings have been replaced by intuitive symbols, reducing clutter and making information easier to process at a glance. However, the small but significant changes to Railroads' UI make mobile gameplay a breeze.Īcross the board, UI elements are easier to pick out at a glance. Fortunately, Railroads' original UI consisted of simple buttons and menus, which did not require much tweaking for mobile (Unlike games like Medieval: Total War, which saw a near complete UI overhaul for mobile devices). There is also Mashinky which is still in early access and I haven't tried it yet but reactions seem to be mostly positive.As you're undoubtedly aware, games developed in 2006 were not designed for touchscreens. I'm hoping the game improves over time because it has the most interesting gameplay so far. The only downsides so far are that it doesn't have manual signal placement making it hard to manage a lot of trains and some other bugs and missing QoL features. It has a very good campaign, AI opponents, research and ability to buy or build industries. Often you are given a long term mission but it's up to you how to get there without going bankrupt. The goals are interesting and challenging. Railroad Corporation - This game has the most interesting economy so far. It has scenarios with goals that are somewhat interesting but overall I feel this game is a bit too easy. Visually it's the best one out there as well. ![]() It also has a research system which I like. Economy is interesting and you can also buy or build industries which is great. Railway Empire - Also very good track system that is very similar to TF but the scale of the map is smaller so it gets a bit unwieldy at times. There are scenarios but those are also quite boring. On the other hand it has no opponents, no goals and no challenges after establishing your initial transport lines and starting to make profit. Transport Fever - Has the most realistic and detailed track laying, train physics and cargo systems. It's a hard choice because all of them have some great things about them but also have flaws.
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